Gamearchy Training

Build the skills that move behaviour—and business metrics.

Practical training in digital marketing, gamification and email marketing. Start with the fundamentals, build real systems and progress from individual capability to organisation-wide transformation.

  • Applied workshops
  • Real business challenges
  • Evidence-informed methods
  1. 1Discover
  2. 2Build
  3. 3Apply
  4. 4Optimise
  5. 5Lead

From tools to capability

Most courses teach tools. We teach systems.

Traditional training

  • Covers disconnected tools
  • Ends when the workshop ends
  • Focuses on passive knowledge
  • Uses generic examples
  • Measures attendance

Gamearchy training

  • Connects behaviour, channels, data and business goals
  • Produces a usable deliverable at every level
  • Uses the participant’s real business challenge
  • Progresses through five capability levels
  • Measures applied learning and implementation

Learn it. Build it. Test it. Use it.

Choose your track

Three disciplines. One growth system.

Digital Marketing

Build an integrated marketing system that connects customer insight, acquisition, conversion, measurement and retention.

  • Connect channels to one customer journey
  • Build campaigns around business goals
  • Measure, test and improve performance

One path. Five levels.

Progress from insight to operating model.

Level finder

Not sure where to start?

Answer five short questions for a practical starting recommendation. This is guidance, not a scientific assessment.

For teams and organisations

Turn training into a working business system.

Company programmes adapt to business objectives, participant experience, company examples and data, available time, industry context, leadership priorities and implementation requirements.

  1. 01

    Diagnose

  2. 02

    Customise

  3. 03

    Train

  4. 04

    Apply

  5. 05

    Measure

Team Workshop

Focused training around one clearly defined challenge.

Skills Academy

A multi-session programme that develops consistent team capability.

Transformation Lab

Training, facilitation, prototyping and implementation support combined into one programme.

Built at the intersection of research and implementation.

Behaviour First

We begin with the behaviour that must change—not with a list of fashionable tools.

Learning by Building

Participants work on real challenges and leave with something they can use.

Evidence-Informed

Frameworks combine behavioural science, gamification research, marketing practice and experimentation.

Outcome Connected

Learning objectives are connected to implementation and measurable business goals.

Led by Artūrs Bernovskis

15+ years in behavioral design · Published gamification researcher

Training enquiry

Request training options.

Tell us what needs to change. We will recommend the right track, level and delivery format rather than force a standard package.

Current selection

Digital Marketing · Level 1 Discover

FAQ

Practical questions, answered.

Stop collecting courses. Start building capability.

Tell us what your team needs to change, and we will recommend the right track, level and format.