Marketing & Growth
- Lead generation
- Conversion
- Interactive campaigns
- Gamified PPC
- Email gamification
- Customer acquisition
Research the behaviour. Design the system. Test the mechanics. Build the experience. Measure the impact.
Gamearchy Gamification Lab combines behavioral science, gamification research, product design and experimentation to create measurable engagement systems.
Identify the action you want to change.
A laboratory for designing, testing and engineering behavioural systems.
Most gamification projects start with mechanics. We start with behaviour.
The Gamearchy Gamification Lab combines behavioral science, gamification theory, user research, product design, experimentation and technology to create systems that influence measurable behaviour.
We translate research and behavioral science into practical systems that organizations can deploy, measure and continuously improve.
Research-driven. Experiment-led. Outcome-focused.
Seven stages that move a business objective from behavioural insight to measurable outcome.
Six domains where behavioural systems produce commercial outcomes.
Each domain connects an area of study to an application and the outcome it is meant to produce.
Gamification Readiness Index™ — find your score across eight dimensions in under three minutes.
Don't assume. Test. Every behavioural intervention begins with a hypothesis.
Status-based rewards increase repeat purchase more than percentage discounts.
50/50 control vs. status-tier cohort over 8 weeks.
Repeat purchase rate, margin per order.
A mission-based onboarding checklist reduces first-week drop-off.
Randomised control vs. mission onboarding for new signups.
Day-7 activation rate.
An interactive diagnostic produces higher-intent leads than a gated PDF.
Split traffic between diagnostic and download landing pages.
Lead-to-meeting conversion.
Weekly missions increase session frequency without raising bonus cost.
Cohort holdout across two comparable player segments.
Sessions per active player, bonus cost ratio.
Team-level progression raises training completion versus individual scoring.
Two departments, matched baseline, 6-week programme.
Course completion rate.
Streak mechanics improve lesson return rate for adult learners.
A/B test on returning-learner notifications.
Weekly return rate.
Earned status beats point balances as a driver of tier progression.
Parallel programmes across matched customer cohorts.
Tier progression, retention at 90 days.
Contribution-based recognition increases governance participation.
Recognition layer enabled for half of the community.
Proposal participation rate.
A deterministic recommendation engine turns your inputs into a structured experiment brief.
Select any layer of the system to see what it contains and how it connects to the next.
The internal driver the system engages.
Where each capability applies across the Lab's six working modes.
| Capability | Research | Strategy | Design | Technology | Data | Experimentation |
|---|---|---|---|---|---|---|
| Behavioral science | included | included | included | not applicable | included | included |
| Gamification design | included | included | included | not applicable | not applicable | included |
| UX/UI | not applicable | included | included | included | not applicable | included |
| Game mechanics | included | included | included | included | not applicable | included |
| Player segmentation | included | included | not applicable | not applicable | included | included |
| Analytics | not applicable | included | not applicable | included | included | included |
| A/B testing | included | not applicable | not applicable | included | included | included |
| AI | included | included | not applicable | included | included | included |
| CRM integration | not applicable | included | not applicable | included | included | not applicable |
| Loyalty systems | included | included | included | included | included | included |
| Web3 / DAO | included | included | included | included | not applicable | not applicable |
| Personalization | included | included | included | included | included | included |
| Reward economy | included | included | included | not applicable | included | included |
| Lifecycle design | not applicable | included | included | included | included | included |
Scroll horizontally to view all six modes on smaller screens.
A maturity journey — start where your evidence is, move up as the data justifies it.
Diagnostics and calculators built by the Lab. Status is shown honestly.
Assess organizational readiness across eight dimensions.
Estimate the business impact of a retention intervention.
Draft a structured behavioural experiment in minutes.
Understand the behavioural profiles inside your audience.
Measure engagement maturity across your lifecycle.
Model reward structures, costs and payout balance.
Five principles that define how the Lab works.
We start with evidence and behavioural science.
We design around behaviours, not mechanics.
We validate ideas with real users and data.
We can move from strategy to implementation.
We connect behavioural change to measurable KPIs.
Bring us your business problem. We'll help identify the behaviour behind it, design the intervention, test the hypothesis and build the system.